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Creative Project Journey

There are similarities between this and the journey to find a teacher, in that the purpose of this journey is to find an ally who will have a very specific job. In this case it is to find the spirit of a creative project so that the project itself can show you how it wishes to unfold. Perhaps you are writing a book, making a sculpture or painting, making a sacred object, building a house; in any creative project, who better to advise you on how to allow the project to blossom to its fullest potential than the spirit of the project itself?

Grand CanyonThis is likely to require more than one, perhaps many journeys to the Non-Ordinary Reality classroom, and a long-standing relationship with this particular ally.

The Intention:

My intention is to journey to the spirit of *my book* in order to receive inspiration

The Journey:

As always, start at your axis mundi. Call your main Power Animal(s) to you at your axis mundi and repeat your intention 3 times, to your Power Animal(s), before sending it out into the Universe from your heart. Then follow where your Power Animal(s) take you until they introduce you to the spirit of your creative project. It is likely to be a being you've never met before, but keep an open mind - you may be surprised by meeting an ally who is familiar to you. The spirit of your project may be an animal, human or other being, and you may find them in the Upper or Lower World - just follow your Power Animal(s) and they'll take you to your new ally.

When you hear the call-back, if using a shamanic drumming track, or when you feel you have finished your journey, thank all the beings you have met and return to your axis mundi the way you came. At your axis mundi, thank your main Power Animal(s) for their help and protection and say good-bye for now.

Notes on the Journey:

As with the journey to find a new teacher, the intent is quite simple and succinct. There is no need to formulate a list of questions and build them into what could turn into a very long and complicated intent. Remember, getting the intent right is the most important part of the journey; it is the arrow that takes you to the place you need to be to fulfil your intent. With a very long and complicated intent, you might notice that the second and third repetitions of the intent as you set out are different from each other and the first, resulting in a fuzzy intent which could have you woffling around aimlessly. This short succinct intent will get you to the spirit of your project; once there, it becomes an interaction between the two of you just as it would be in an ordinary classroom. You can ask any questions on the project, ask whether or not you should return to this spirit for more instruction, how often etc.

Insert your particular project between the asterisks, and if you have more than one similar project on the go, be sure to specify which book,  painting etc. you wish to work with as the spirit of one book may not be the same as the spirit of another. On the other hand, it is also possible, particularly with different projects that have a common theme, e.g. a series of books, paintings or drums, that there may be a single spirit who inhabits all your drums or all your books, in which case, they need to know which book, or which drum we are talking about today. The thing is to keep an open mind and release any expectations as to which way it will be.

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